EVE Online Ships

EVE skill list

A complete list of EVE Online skills

Armor
Skill Description On trial accounts
Armor Layering Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level. yes
Capital Remote Armor Repair Systems Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level. yes
Capital Remote Hull Repair Systems Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level. yes
Capital Repair Systems Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level. yes
EM Armor Compensation 5% bonus to EM resistance per level for Armor Coatings and Energized Platings. yes
Explosive Armor Compensation 5% bonus to explosive resistance per level for Armor Coatings and Energized Platings. yes
Hull Upgrades Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level. yes
Kinetic Armor Compensation 5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings. yes
Mechanics Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level. yes
Remote Armor Repair Systems Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level. yes
Remote Hull Repair Systems Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level. yes
Repair Systems Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level. Note: Has no effect on capital sized modules. yes
Thermal Armor Compensation 5% bonus to thermal resistance per level for Armor Coatings and Energized Platings. yes

Corporation Management
Skill Description On trial accounts
Corporation Management Basic corporation operation. +20 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect yes
Diplomatic Relations Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level. yes
Empire Control Advanced corporation operation. +400 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect. yes
Megacorp Management Advanced corporation operation. +100 members per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect. yes
Sovereignty Advanced corporation operation. +2000 corporation members allowed per level. Note: The CEO must update his corporation through the corporation user interface before the skill takes effect. yes

Drones
Skill Description On trial accounts
Advanced Drone Avionics This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones. 3,000m bonus drone control range per level. yes
Amarr Drone Specialization Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Amarr Drone Specialization. yes
Caldari Drone Specialization Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization. yes
Drone Avionics Skill at control range for all drones. Bonus: Drone control range increased by 5000 meters per skill level. yes
Drone Durability Increases drone and fighter hit points. 5% bonus to drone shield, armor and hull hit points per level. 5% bonus to fighter hit points per level. yes
Drone Interfacing Improves damage and mining yield for drones and fighters under your control. 10% bonus to drone damage and drone mining yield per level. 10% bonus to fighter damage per level. yes
Drone Navigation Skill at controlling drones at high speeds. 5% increase in drone max velocity per level. 5% increase in fighter max velocity per level. yes
Drone Sharpshooting Increases the weapon range of drones and fighters. 5% bonus to drone optimal range per level. 5% bonus to fighter optimal range per level. yes
Drones Skill at remote controlling drones. Can operate 1 drone per skill level. yes
Fighter Hangar Management 5% bonus to Fighter Hangar size per level. yes
Fighters Allows operation of fighter craft. 5% increase in fighter damage per level. yes
Gallente Drone Specialization Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Gallente Drone Specialization. yes
Heavy Drone Operation Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level. yes
Heavy Fighters Allows operation of heavy fighter craft. 5% increase in heavy fighter damage per level. yes
Ice Harvesting Drone Operation Skill at controlling ice harvesting drones. 5% reduction in ice harvesting drone cycle time per level. yes
Ice Harvesting Drone Specialization Advanced proficiency at controlling ice harvesting drones. 2% reduction in cycle time and bonus to max velocity of drones requiring Ice Harvesting Drone Specialization per level. yes
Light Drone Operation Skill at controlling light combat drones. 5% bonus to damage of light drones per level. yes
Light Fighters Allows operation of light fighter craft. 5% increase in light fighter velocity per level. yes
Medium Drone Operation Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level. yes
Mining Drone Operation Skill at controlling mining drones. 5% bonus to mining drone yield per skill level. yes
Mining Drone Specialization Advanced proficiency at controlling mining drones. 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level. yes
Minmatar Drone Specialization Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Minmatar Drone Specialization. yes
Mutated Drone Specialization Specialization in the operation of mutated drones created using rogue drone and Triglavian technology, applying techniques developed by ORE to pacify and control rogue drones. Users are recommended to update their information warfare countermeasures, wetware-nanotech interface security, and intrusion response hunter-killer programs regularly. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Mutated Drone Specialization. yes
Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount per level. yes
Salvage Drone Operation Skill at controlling salvage drones. 2% increased salvage chance per level. yes
Salvage Drone Specialization Advanced proficiency at controlling salvage drones. 2% bonus to the max velocity and salvage chance of drones requiring Salvage Drone Specialization per level. yes
Sentry Drone Interfacing Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level. yes
Support Fighters Allows operation of support fighter craft. 5% increase in support fighter hit-points per level. yes

Electronic Systems
Skill Description On trial accounts
Burst Projector Operation Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time. yes
Cloaking Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. yes
Electronic Warfare Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules. yes
Frequency Modulation Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level. yes
Long Distance Jamming Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level. yes
Propulsion Jamming Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. yes
Sensor Linking Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level. yes
Signal Dispersion Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level. yes
Signal Suppression Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level. yes
Signature Focusing Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level. yes
Signature Masking Improves the active masking mode of Signature Radius Suppressors, resulting in more efficient masking that can be maintained for longer periods of time. Increases duration time of Signature Radius Suppressor active mode by 5% per level. yes
Tactical Logistics Reconfiguration Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level. yes
Target Painting Skill at using target painters. 5% less capacitor need for target painters per skill level. yes
Weapon Destabilization Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level. yes
Weapon Disruption Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level. yes

Engineering
Skill Description On trial accounts
Advanced Weapon Upgrades Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. yes
Capacitor Emission Systems Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. yes
Capacitor Management Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. yes
Capacitor Systems Operation Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. yes
Capital Capacitor Emission Systems Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level. yes
CPU Management Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level. yes
Electronics Upgrades Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level. yes
Energy Grid Upgrades Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. yes
Energy Pulse Weapons Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. yes
Nanite Interfacing Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second. yes
Nanite Operation Skill at operating nanites. 5% reduction in nanite consumption per level. yes
Power Grid Management Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. yes
Resistance Phasing Improves control over, and flow between, nano membranes that react to damage by shifting resistances. Reduces cycle time of Reactive Armor Hardeners, Flex Armor Hardeners and Flex Shield Hardeners by 10% per level and capacitor need by 15% per level. yes
Thermodynamics Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. yes
Weapon Upgrades Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. yes

Fleet Support
Skill Description On trial accounts
Armored Command Basic proficiency at boosting the armor defenses of allied ships. Grants a 10% bonus to the duration of Armored Command Burst effects per level. yes
Armored Command Specialist Advanced proficiency at boosting the armor defenses of allied ships. Increases the strength of Armored Command Burst effects by 10% per skill level. yes
Command Burst Specialist Improved fleet support flexibility. Reduces reload duration of all Command Burst and Mining Foreman Burst modules by 10% per level. yes
Fleet Command Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level. yes
Fleet Compression Logistics This fleet support skill increases the range at which fleet members can use fleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which fleet compression services can be used by other fleet members. This skill is intended for use by pilots operating industrial core and compressor modules. yes
Fleet Coordination Advanced fleet support skill allowing commanders to increase the size and spread of their fleet formations. Unlocks additional formation scaling options at each level of training in the following order: Level 0: 10km size, 1km spacing (default) Level 1: 20km size, 2km spacing Level 2: 30km size, 3km spacing Level 3: 40km size, 4km spacing Level 4: 50km size, 5km spacing Level 5: 100km size, 10km spacing yes
Fleet Formations Fleet support skill allowing commanders to organize and warp fleets in formation. Unlocks additional formation types at each level of training in the following order: Level 0: Point Formation (default) Level 1: Sphere Formation Level 2: Plane Formation Level 3: Wall Formation Level 4: Arrow Formation Level 5: Relative Formation yes
Information Command Basic proficiency at boosting the sensors and electronic warfare systems of allied ships. Grants a 10% bonus to the duration of Information Command Burst effects per level. yes
Information Command Specialist Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level. yes
Leadership Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level. yes
Mining Director Advanced proficiency at boosting the mining capabilities of allied ships. Increases the strength of Mining Foreman Burst effects by 10% per skill level. yes
Mining Foreman Basic proficiency at boosting the mining capabilities of allied ships. Grants a 10% bonus to the duration of Mining Foreman Burst effects per level. yes
Shield Command Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level. yes
Shield Command Specialist Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level. yes
Skirmish Command Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level. yes
Skirmish Command Specialist Advanced proficiency at boosting the hit-and-run capabilities of allied ships. Increases the strength of Skirmish Command Burst effects by 10% per skill level. yes
Spatial Phenomena Generation Proficiency in operation of Titan Phenomena Generator modules. Increases the duration of Titan Phenomena Generator effects by 10% per level. yes
Wing Command Improved proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 6% per skill level. yes

Gunnery
Skill Description On trial accounts
Capital Artillery Specialization Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization. yes
Capital Autocannon Specialization Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization. yes
Capital Beam Laser Specialization Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization. yes
Capital Blaster Specialization Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization. yes
Capital Energy Turret Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. yes
Capital Hybrid Turret Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level. yes
Capital Precursor Weapon Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level. yes
Capital Projectile Turret Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level. yes
Capital Pulse Laser Specialization Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization. yes
Capital Railgun Specialization Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization. yes
Controlled Bursts Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level. yes
Disruptive Lance Operation Skill at operating Disruptive Lance weapons. 5% reduced capacitor need of Disruption Lance weapons per skill level. yes
Doomsday Operation Skill at operating titan doomsday weapons. 10% increased damage per level. yes
Doomsday Rapid Firing Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration. yes
Gunnery Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. yes
Large Artillery Specialization Specialist training in the operation of advanced large artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. yes
Large Autocannon Specialization Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. yes
Large Beam Laser Specialization Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. yes
Large Blaster Specialization Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. yes
Large Disintegrator Specialization Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization. yes
Large Energy Turret Operation of large energy turrets. 5% Bonus to large energy turret damage per level. yes
Large Hybrid Turret Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. yes
Large Precursor Weapon Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level. yes
Large Projectile Turret Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. yes
Large Pulse Laser Specialization Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. yes
Large Railgun Specialization Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. yes
Large Vorton Projector Operation of Large Arcing Vorton Projector turrets. 5% bonus to Large Vorton Projector damage per skill level. yes
Large Vorton Specialization Specialist training in the operation of advanced Large Arcing Vorton Projector turrets. 2% bonus to Large Vorton projector Damage per skill level. yes
Medium Artillery Specialization Specialist training in the operation of advanced medium artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. yes
Medium Autocannon Specialization Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. yes
Medium Beam Laser Specialization Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. yes
Medium Blaster Specialization Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. yes
Medium Disintegrator Specialization Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization. yes
Medium Energy Turret Operation of medium energy turret. 5% Bonus to medium energy turret damage per level. yes
Medium Hybrid Turret Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level. yes
Medium Precursor Weapon Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level. yes
Medium Projectile Turret Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level. yes
Medium Pulse Laser Specialization Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. yes
Medium Railgun Specialization Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. yes
Medium Vorton Projector Operation of Medium Arcing Vorton Projector turrets. 5% Bonus to Medium Vorton Projector damage per level. yes
Medium Vorton Specialization Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets. 2% bonus to Medium Vorton projector Damage per skill level. yes
Motion Prediction Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. yes
Rapid Firing Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire. yes
Sharpshooter Skill at long-range weapon turret firing. 5% bonus to weapon optimal range per skill level. yes
Small Artillery Specialization Specialist training in the operation of advanced small artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. yes
Small Autocannon Specialization Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. yes
Small Beam Laser Specialization Specialist training in the operation of small beam lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. yes
Small Blaster Specialization Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. yes
Small Disintegrator Specialization Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization. yes
Small Energy Turret Operation of small energy turrets. 5% Bonus to small energy turret damage per level. yes
Small Hybrid Turret Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level. yes
Small Precursor Weapon Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level. yes
Small Projectile Turret Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level. yes
Small Pulse Laser Specialization Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. yes
Small Railgun Specialization Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization. yes
Small Vorton Projector Operation of Small Arcing Vorton Projector turrets. 5% Bonus to Small Vorton Projector damage per level. yes
Small Vorton Specialization Specialist training in the operation of advanced Small Arcing Vorton Projector turrets. 2% bonus to Small Vorton projector Damage per skill level. yes
Surgical Strike Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets. yes
Tactical Weapon Reconfiguration Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level. yes
Trajectory Analysis Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff. yes
Vorton Arc Extension Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range. 5% bonus to Vorton Projector optimal range per skill level. yes
Vorton Arc Guidance Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets. 5% bonus to Vorton Projector explosion radius and 10% bonus to explosion velocity per skill level. yes
Vorton Power Amplification Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output. 3% bonus to Vorton Projector damage per skill level. yes
Vorton Projector Operation Basic skill for operation of ship-based Arcing Vorton Projectors. 2% Bonus to all Vorton Projectors' rate of fire per skill level. yes

Missiles
Skill Description On trial accounts
Auto-Targeting Missiles Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level. yes
Bomb Deployment Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level. yes
Cruise Missile Specialization Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. yes
Cruise Missiles Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. yes
Defender Missiles Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level. yes
Guided Missile Precision Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions. yes
Heavy Assault Missile Specialization Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. yes
Heavy Assault Missiles Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level. yes
Heavy Missile Specialization Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. yes
Heavy Missiles Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level. yes
Light Missile Specialization Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. yes
Light Missiles Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level. yes
Missile Bombardment Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. yes
Missile Launcher Operation Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. yes
Missile Projection Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level. yes
Rapid Launch Proficiency in operation of missile launchers. 3% bonus to missile launcher rate of fire per level. yes
Rocket Specialization Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. yes
Rockets Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. yes
Target Navigation Prediction Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. yes
Torpedo Specialization Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. yes
Torpedoes Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. yes
Warhead Upgrades Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. yes
XL Cruise Missile Specialization Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization. yes
XL Cruise Missiles Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level. yes
XL Torpedo Specialization Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization. yes
XL Torpedoes Skill at the handling and firing of XL torpedoes. 5% bonus to XL torpedo damage per skill level. yes

Navigation
Skill Description On trial accounts
Acceleration Control Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. yes
Afterburner Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level. yes
Cynosural Field Theory Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. yes
Evasive Maneuvering Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. yes
Fuel Conservation Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. yes
High Speed Maneuvering Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level. yes
Jump Drive Calibration Advanced skill at using Jump Drives. 20% increase in maximum jump range per skill level. yes
Jump Drive Operation Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level. yes
Jump Fuel Conservation Skill at regulating energy flow to the jump drive. 10% reduction in isotope consumption amount for jump drive operation per light year per skill level. yes
Jump Portal Generation Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. yes
Micro Jump Drive Operation Skill at using Micro Jump Drives. 5% reduction in activation time per skill level. yes
Navigation Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level. yes
Warp Drive Operation Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level. yes

Neural Enhancement
Skill Description On trial accounts
Advanced Infomorph Psychology Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. yes
Biology The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level. yes
Cloning Facility Operation Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level. yes
Cybernetics The science of interfacing biological and machine components. Allows the use of cybernetic implants. yes
Elite Infomorph Psychology Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. yes
Infomorph Psychology Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. yes
Infomorph Synchronizing Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. yes
Neurotoxin Control Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. yes
Neurotoxin Recovery Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. yes

Planet Management
Skill Description On trial accounts
Advanced Planetology The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions. Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying. yes
Command Center Upgrades Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. yes
Interplanetary Consolidation For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. yes
Planetology The understanding of planet evolution allowing you to better interpret data from scans of planets for resources. Bonus: The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying. yes
Remote Sensing The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys. Level 1: allows scans within 1 ly Level 2: allows scans within 3 ly Level 3: allows scans within 5 ly Level 4: allows scans within 7 ly Level 5: allows scans within 9 ly yes

Production
Skill Description On trial accounts
Advanced Capital Ship Construction Skill required for the manufacturing of certain advanced capital ships. 1% reduction in manufacturing time for all items requiring Advanced Capital Ship Construction per level. yes
Advanced Industrial Ship Construction Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level. yes
Advanced Industry Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level. yes
Advanced Large Ship Construction Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level. yes
Advanced Mass Production Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level. yes
Advanced Medium Ship Construction Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level. yes
Advanced Small Ship Construction Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level. yes
Capital Ship Construction Skill required for the manufacturing of capital ships. yes
Drug Manufacturing Needed to manufacture boosters. yes
Industry Allows basic operation of factories. 4% reduction in manufacturing time per skill level. yes
Mass Production Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level. yes
Outpost Construction Skill required for the manufacturing of player controllable outposts. yes
Supply Chain Management Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. yes

Resource Processing
Skill Description On trial accounts
Abyssal Ore Processing Specialization in Abyssal Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Abyssal Ore types: Bezdnacine Rakovene Talassonite yes
Advanced Mass Reactions Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level. yes
Astrogeology Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level. yes
Capital Industrial Reconfiguration Skill at the operation of capital industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level. yes
Capital Shipboard Compression Technology This advanced skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on capital ships equipped with industrial cores. yes
Coherent Ore Processing Specialization in Coherent Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Coherent Ore types: Hedbergite Hemorphite Jaspet Kernite Omber Ytirium yes
Common Moon Ore Processing Specialization in reprocessing of the moderately common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Cobaltite, Euxenite, Titanite, and Scheelite reprocessing yield per skill level. yes
Complex Ore Processing Specialization in Complex Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Complex Ore types: Arkonor Bistot Spodumain Eifyrium Ducinium yes
Deep Core Mining Skill at operating mining lasers requiring Deep Core Mining. 10% reduction per skill level to the chance of a damage cloud forming while mining Mercoxit. yes
Exceptional Moon Ore Processing Specialization in reprocessing of the rarest and most prized forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Xenotime, Monazite, Loparite, and Ytterbite reprocessing yield per skill level. yes
Gas Cloud Harvesting Skill at harvesting gas clouds. Allows use of one Gas Cloud Scoop per level. yes
Gas Decompression Efficiency This skill improves the efficiency of the decompression process for converting compressed harvestable gases into a form usable in industrial processes. Each level improves efficiency and reduces decompression losses by 1%. yes
Ice Harvesting Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters. yes
Ice Processing Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency. 2% bonus to Ice reprocessing yield per skill level. yes
Industrial Reconfiguration Skill at the operation of subcapital industrial core modules. 20-unit reduction in heavy water consumption amount for module activation per skill level. yes
Mass Reactions Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level. yes
Mercoxit Ore Processing Specialization in Mercoxit ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for Mercoxit ore. yes
Mining Skill at using mining lasers. 5% bonus to mining turret yield per skill level. yes
Mining Upgrades Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules. yes
Rare Moon Ore Processing Specialization in reprocessing of the rarer forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Carnotite, Zircon, Pollucite, and Cinnabar reprocessing yield per skill level. yes
Reactions Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level. yes
Remote Reactions Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. yes
Reprocessing Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 3% bonus to ore and ice reprocessing yield per skill level. yes
Reprocessing Efficiency Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. 2% bonus to ore and ice reprocessing yield per skill level. yes
Salvaging Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per additional level. yes
Scrapmetal Processing Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice). 2% bonus to ship and module reprocessing yield per skill level. yes
Shipboard Compression Technology This skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on subcapital ships equipped with industrial cores. yes
Simple Ore Processing Specialization in Simple Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Simple Ore types: Plagioclase Pyroxeres Scordite Veldspar Mordunium yes
Ubiquitous Moon Ore Processing Specialization in reprocessing of the most common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Zeolites, Sylvite, Bitumens, and Coesite reprocessing yield per skill level. yes
Uncommon Moon Ore Processing Specialization in reprocessing of the less common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Otavite, Sperrylite, Vanadinite, and Chromite reprocessing yield per skill level. yes
Variegated Ore Processing Specialization in Variegated Ore reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to reprocessing yield per skill level for the following Variegated Ore types: Crokite Dark Ochre Gneiss yes

Rigging
Skill Description On trial accounts
Armor Rigging Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. 10% reduction in Armor Rig drawbacks per level. yes
Astronautics Rigging Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level. yes
Drones Rigging Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level. yes
Electronic Superiority Rigging Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level. yes
Energy Weapon Rigging Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level. yes
Hybrid Weapon Rigging Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level. yes
Jury Rigging General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging. yes
Launcher Rigging Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level. yes
Projectile Weapon Rigging Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level. yes
Shield Rigging Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level. yes

Scanning
Skill Description On trial accounts
Archaeology Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level. yes
Astrometric Acquisition Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level. yes
Astrometric Pinpointing Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level. yes
Astrometric Rangefinding Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level. yes
Astrometrics Skill at operating long range scanners. +5% scan strength per level. -5% max scan deviation per level. -5% scan probe scan time per level. yes
Hacking Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level. yes
Survey Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types. yes

Science
Skill Description On trial accounts
Advanced Laboratory Operation Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level. yes
Amarr Encryption Methods Understanding of the data encryption methods used by the Amarr Empire and its allies. yes
Amarr Starship Engineering Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level. yes
Astronautic Engineering Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights. yes
Caldari Encryption Methods Understanding of the data encryption methods used by the Caldari State and its allies. yes
Caldari Starship Engineering Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level. yes
Core Subsystem Technology Understanding of the technology used to create advanced core subsystems. yes
Defensive Subsystem Technology Understanding of the technology used to create advanced defensive subsystems. yes
Electromagnetic Physics Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level. yes
Electronic Engineering Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level. yes
Gallente Encryption Methods Understanding of the data encryption methods used by the Gallente Federation and its allies. yes
Gallente Starship Engineering Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level. yes
Graviton Physics Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level. yes
High Energy Physics Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. Needed for all research and manufacturing operations on related blueprints. yes
Hydromagnetic Physics Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level. yes
Laboratory Operation Allows basic operation of research facilities. Ability to run 1 additional research job per skill level. yes
Laser Physics Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. Needed for all research and manufacturing operations on related blueprints. yes
Mechanical Engineering Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Needed for all research and manufacturing operations on related blueprints. yes
Metallurgy Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level. yes
Minmatar Encryption Methods Understanding of the data encryption methods used by the Minmatar Republic and its allies. yes
Minmatar Starship Engineering Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level. yes
Molecular Engineering Skill and knowledge of Molecular Engineering and its use in the development of advanced technology. Used primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. Needed for all research and manufacturing operations on related blueprints. yes
Nanite Engineering Skill and knowledge of Nanite Engineering and its use in the development of advanced technology. Used primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. Needed for all research and manufacturing operations on related blueprints. yes
Nuclear Physics Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Used primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. Needed for all research and manufacturing operations on related blueprints. yes
Offensive Subsystem Technology Understanding of the technology used to create advanced offensive subsystems. yes
Plasma Physics Skill and knowledge of Plasma physics and its use in the development of advanced technology. Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. Needed for all research and manufacturing operations on related blueprints. yes
Propulsion Subsystem Technology Understanding of the technology used to create advanced propulsion subsystems. yes
Quantum Physics Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Used primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. Needed for all research and manufacturing operations on related blueprints. yes
Research Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level. yes
Research Project Management Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level. yes
Rocket Science Skill and knowledge of Rocket Science and its use in the development of advanced technology. Used primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. Needed for all research and manufacturing operations on related blueprints. yes
Science Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level. yes
Scientific Networking Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range. yes
Sleeper Encryption Methods Understanding of the techniques and methods to reverse engineer Sleeper technology. yes
Sleeper Technology Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. yes
Takmahl Technology Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. yes
Talocan Technology Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. yes
Triglavian Encryption Methods Understanding of the data encryption methods used by the Triglavian Collective. Critical to the research and development of advanced ship designs based on Triglavian technology. yes
Triglavian Quantum Engineering Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. Used primarily in the research and manufacturing of Triglavian ship technologies. Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level. yes
Upwell Encryption Methods Understanding of the data encryption methods used by the Upwell Consortium and its allies. yes
Yan Jung Technology Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. yes

Shields
Skill Description On trial accounts
Capital Shield Emission Systems Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. yes
Capital Shield Operation Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. yes
EM Shield Compensation 5% bonus to EM resistance per level for Shield Amplifiers. yes
Explosive Shield Compensation 5% bonus to explosive resistance per level for Shield Amplifiers. yes
Invulnerability Core Operation Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core. yes
Kinetic Shield Compensation 5% bonus to kinetic resistance per level for Shield Amplifiers. yes
Shield Compensation Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. Note: Has no effect on capital sized modules. yes
Shield Emission Systems Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. yes
Shield Management Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. yes
Shield Operation Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. yes
Shield Upgrades Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. yes
Tactical Shield Manipulation Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. yes
Thermal Shield Compensation 5% bonus to thermal resistance per level for Shield Amplifiers. yes

Social
Skill Description On trial accounts
Connections Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections. yes
Criminal Connections Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections. yes
Diplomacy Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections. yes
Distribution Connections Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division. yes
Fast Talk Skill at interacting with Concord. 5% Bonus to effective security rating increase. yes
Mining Connections Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. yes
Negotiation Skill at agent negotiation. 5% additional pay per skill level for agent missions. yes
Security Connections Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. yes
Social Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase. yes

Spaceship Command
Skill Description On trial accounts
Advanced Spaceship Command The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. yes
Amarr Battlecruiser Skill at operating Amarr battlecruisers. yes
Amarr Battleship Skill at operating Amarr battleships. yes
Amarr Carrier Skill at operating Amarr carriers. yes
Amarr Cruiser Skill at operating Amarr cruisers. yes
Amarr Destroyer Skill at operating Amarr destroyers. yes
Amarr Dreadnought Skill at operating Amarr dreadnoughts. yes
Amarr Freighter Skill at operating Amarr freighters. yes
Amarr Frigate Skill at operating Amarr frigates. yes
Amarr Hauler Skill at operating Amarr hauler ships. yes
Amarr Strategic Cruiser Skill at operating Amarr Strategic Cruisers. yes
Amarr Tactical Destroyer Skill at operating Amarr Tactical Destroyers. yes
Amarr Titan Skill at operating Amarr titans. yes
Assault Frigates Skill for operation of the Assault Frigates. yes
Black Ops Skill for the operation of Black Ops. yes
Caldari Battlecruiser Skill at operating Caldari battlecruisers. yes
Caldari Battleship Skill at operating Caldari battleships. yes
Caldari Carrier Skill at operating Caldari carriers. yes
Caldari Cruiser Skill at operating Caldari cruisers. yes
Caldari Destroyer Skill at operating Caldari destroyers. yes
Caldari Dreadnought Skill at operating Caldari dreadnoughts. yes
Caldari Freighter Skill at operating Caldari freighters. yes
Caldari Frigate Skill at operating Caldari frigates. yes
Caldari Hauler Skill at operating Caldari hauler ships. yes
Caldari Strategic Cruiser Skill at operating Caldari Strategic Cruisers. yes
Caldari Tactical Destroyer Skill at operating Caldari Tactical Destroyers. yes
Caldari Titan Skill at operating Caldari titans. yes
Capital Industrial Ships Skill at operating Capital Industrial Ships. yes
Capital Ships Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. yes
Command Destroyers Skill for the operation of Command Destroyers. yes
Command Ships Skill for the operation of Command Ships. yes
Covert Ops Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. yes
EDENCOM Battleship Skill at operating ship designs commissioned as EDENCOM battleships. yes
EDENCOM Cruiser Skill at operating ship designs commissioned as EDENCOM cruisers. yes
EDENCOM Frigate Skill at operating ship designs commissioned as EDENCOM frigates. yes
Electronic Attack Ships Skill for the operation of Electronic Attack Frigates. yes
Exhumers Skill for the operation of Exhumers. yes
Expedition Frigates Skill for operation of Expedition Frigates. yes
Flag Cruisers Skill for the operation of Flag Cruisers yes
Gallente Battlecruiser Skill at operating Gallente battlecruisers. yes
Gallente Battleship Skill at operating Gallente battleships. yes
Gallente Carrier Skill at operating Gallente carriers. yes
Gallente Cruiser Skill at operating Gallente cruisers. yes
Gallente Destroyer Skill at operating Gallente destroyers. yes
Gallente Dreadnought Skill at operating Gallente dreadnoughts. yes
Gallente Freighter Skill at operating Gallente freighters. yes
Gallente Frigate Skill at operating Gallente frigates. yes
Gallente Hauler Skill at operating Gallente hauler ships. yes
Gallente Strategic Cruiser Skill at operating Gallente Strategic Cruisers. yes
Gallente Tactical Destroyer Skill at operating Gallente Tactical Destroyers. yes
Gallente Titan Skill at operating Gallente titans. yes
Heavy Assault Cruisers Skill for operation of Heavy Assault Cruisers. yes
Heavy Interdiction Cruisers Skill for operation of Heavy Interdiction Cruisers. yes
Industrial Command Ships Skill at operating industrial command ships. yes
Interceptors Skill for operation of Interceptors. yes
Interdictors Skill for operation of Interdictors. yes
Jump Freighters Skill for operation of Jump Freighters. yes
Lancer Dreadnoughts Skill at operating Lancer Dreadnoughts. yes
Logistics Cruisers Skill for operation of Logistics cruisers. yes
Logistics Frigates Skill for operation of Logistics Frigates. yes
Marauders Skill for the operation of Marauders. yes
Mining Barge Skill at operating ORE Mining Barges. yes
Mining Frigate Skill at operating ORE Mining Frigates. yes
Minmatar Battlecruiser Skill at operating Minmatar battlecruisers. yes
Minmatar Battleship Skill at operating Minmatar battleships. yes
Minmatar Carrier Skill at operating Minmatar carriers. yes
Minmatar Cruiser Skill at operating Minmatar cruisers. yes
Minmatar Destroyer Skill at operating Minmatar destroyers. yes
Minmatar Dreadnought Skill at operating Minmatar dreadnoughts. yes
Minmatar Freighter Skill at operating Minmatar freighters. yes
Minmatar Frigate Skill at operating Minmatar frigates. yes
Minmatar Hauler Skill at operating Minmatar hauler ships. yes
Minmatar Strategic Cruiser Skill at operating Minmatar Strategic Cruisers. yes
Minmatar Tactical Destroyer Skill at operating Minmatar Tactical Destroyers. yes
Minmatar Titan Skill at operating Minmatar titans. yes
ORE Freighter Skill at operating ORE freighters. yes
ORE Hauler Skill at operating ORE hauler ships. yes
Precursor Battlecruiser Skill at operating Precursor Battlecruisers. yes
Precursor Battleship Skill at operating Precursor Battleships. yes
Precursor Cruiser Skill at operating Precursor Cruisers. yes
Precursor Destroyer Skill at operating Precursor Destroyers yes
Precursor Dreadnought Skill at operating precursor dreadnoughts. yes
Precursor Frigate Skill at operating Precursor Frigates. yes
Recon Ships Skill for the operation of Recon Ships. yes
Spaceship Command The basic operation of spaceships. 2% improved ship agility for all ships per skill level. yes
Transport Ships Skill for operation of Transport Ships. yes

Structure Management
Skill Description On trial accounts
Anchoring Skill at Anchoring Deployables. yes
Starbase Defense Management Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled. yes
Structure Doomsday Operation Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level. yes
Structure Electronic Systems Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level. yes
Structure Engineering Systems Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level. yes
Structure Missile Systems Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level. yes

Subsystems
Skill Description On trial accounts
Amarr Core Systems Skill in the operation of Amarr Core Subsystems used on Tech III ships. yes
Amarr Defensive Systems Skill in the operation of Amarr Defensive Subsystems used on Tech III ships. yes
Amarr Offensive Systems Skill in the operation of Amarr Offensive Subsystems used on Tech III ships. yes
Amarr Propulsion Systems Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships. yes
Caldari Core Systems Skill in the operation of Caldari Core Subsystems used on Tech III ships. yes
Caldari Defensive Systems Skill in the operation of Caldari Defensive Subsystems used on Tech III ships. yes
Caldari Offensive Systems Skill in the operation of Caldari Offensive Subsystems used on Tech III ships. yes
Caldari Propulsion Systems Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships. yes
Gallente Core Systems Skill in the operation of Gallente Core Subsystems used on Tech III ships. yes
Gallente Defensive Systems Skill in the operation of Gallente Defensive Subsystems used on Tech III ships. yes
Gallente Offensive Systems Skill in the operation of Gallente Offensive Subsystems used on Tech III ships. yes
Gallente Propulsion Systems Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships. yes
Minmatar Core Systems Skill in the operation of Minmatar Core Subsystems used on Tech III ships. yes
Minmatar Defensive Systems Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships. yes
Minmatar Offensive Systems Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships. yes
Minmatar Propulsion Systems Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships. yes

Targeting
Skill Description On trial accounts
Advanced Target Management Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. yes
Gravimetric Sensor Compensation Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships. yes
Ladar Sensor Compensation Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. Ladar Sensors are primarily found on Minmatar and Angel ships. yes
Long Range Targeting Skill at long range targeting. 5% Bonus to targeting range per skill level. yes
Magnetometric Sensor Compensation Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships. yes
Radar Sensor Compensation Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships. yes
Signature Analysis Skill at operating Targeting systems. 5% improved targeting speed per skill level. yes
Target Management Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. yes

Trade
Skill Description On trial accounts
Accounting Proficiency at squaring away the odds and ends of business transactions, keeping the checkbooks tight. Each level of skill reduces sales tax by 11%. Sales tax starts at 8%. yes
Advanced Broker Relations Proficiency at negotiating the brokerage cost of relisting a market order at a new price. Each level of this skill adds 6 percentage points to the standard Relist Discount of 50%. SCC regulations aimed at reducing market volatility mandate a cost for relisting a market order based on the Broker Fee rate applicable to a given market order at the time of the price change. The total brokerage costs for relisting are calculated in two steps: - The full Broker Fee rate is applied to the increment by which the price has changed if the new price is an increase to determine the brokerage cost of raising the asking price. If the new price is a decrease this component of the brokerage cost for relisting is zero. - A Relist Discount is then applied to the Broker Fee rate and the discounted rate then applied to the total new price. The resulting amount is added to the increment charge calculated in the first step. The total calculated in these two steps is the brokerage cost that will be charged for relisting the market order at its new price. The standard Relist Discount on the total price brokerage fee has been set by the SCC at 50%. Advanced Broker Relations increases that discount by 6 percentage points per level, permitting a discount of 80% at level 5. yes
Advanced Contracting This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 41 at level 5) yes
Broker Relations Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 3% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered. yes
Contracting This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5) yes
Corporation Contracting You are familiar with the intricacies of formalizing contracts between your corporation and other entities. For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. This skill has no effect on contracts you make personally. There is no limit on the number of contracts a corporation can assign to itself. Corporations have a hard limit of 500 outstanding public contracts. yes
Customs Code Expertise Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level. This does not affect InterBus Customs Offices. yes
Daytrading Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region. yes
Marketing Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region. yes
Procurement Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill. yes
Retail Ability to organize and manage market operations. Each level raises the limit of active orders by 8. yes
Trade Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill. yes
Tycoon Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32. yes
Visibility Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill. yes
Wholesale Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16. yes

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