Republic Fighter
Description:
These ships are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.
Republic Fighter
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 2250 | 1 |
0.4 |
0.6 |
0.8 |
0.75 % |
Armor: | 3750 | 0.3 |
0.9 |
0.75 |
0.65 |
0.75 % |
Structure: | 4250 | 1 |
1 |
1 |
1 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 250000 S
Republic Fighter
Fitting:
No data available.
Republic Fighter
Targeting:
-
Max locked targets: 8
-
Max targeting range: n.a. M
-
Radar sensors: 1 points
-
Ladar sensors: 18 points
-
Magnetometric sensors: 1 points
-
Gravimetric sensors: 1 points
-
Signature radius: 100 M
-
Scan resolution: 300 Mm
-
Scan speed: 2000 S
Structure and speed:
-
Mass: 12000 kg
-
Volume: 5000 m3
-
Cargo capacity: 1200 m3
-
Maximum velocity: 2125
Speed and Travel:
-
Orbit Velocity 250
Capacitor:
-
Capacitor Capacity 1
-
Capacitor Recharge time 1000000
Targeting:
-
Disallows Assistance 1
Turrets:
-
EM damage 0
-
Explosive damage 50
-
Kinetic damage 25
-
Thermal damage 25
-
Accuracy falloff 2500
-
Turret Tracking 0.075
-
Rate of fire 6000
-
Optimal Range 4500
-
Signature Resolution 125
-
Damage Modifier 8
AI:
-
Drone Tanking Modifier 0.7
-
Ignore Drones Below This Size 50
-
Security Status Kill Amount 0