EVE Online Ships

Ostingele Tectum (NPCs: other ships Incursion Sansha's Nation Battleship)

Ostingele Tectum (not published)

  • RaceRace: Amarr
Ostingele Tectum

Description:

Subject: Prototype Nation Vessel (ID:Ostingele Tectum)
Military Specifications: Battleship-class vessel. The third most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Defensive systems have been significantly enhanced.
Additional Intelligence: Est. 2,000,000 civilian abductions from Ostingele IV. The Tectum identifier suggests a basic input-response role, with little to no shared computing power required for standard operations. Probable relations to the Deltole Tegmentum prototype.
Synopsis from ISHAEKA-0063. DED Special Operations.Authorized for Capsuleer dissemination.

Ostingele Tectum

defenses

hitpoints EM
resistance
explosive
resistance
kinetic
resistance
thermal
resistance
uniformity *
Shield: 60000
0.27
0.27
0.27
0.27
0.75 %
Armor: 30000
0.57
0.57
0.57
0.57
0.75 %

* Threshold below which damage starts "bleeding" through to the lower level

shield Recharge Rate
Shield recharge time: 5700000 S
Ostingele Tectum

Fitting:

No data available.
Ostingele Tectum

Targeting:

  • Max locked targetsMax locked targets: 4
  • Max targeting rangeMax targeting range: n.a. M
  • Radar sensorsRadar sensors: 28 points
  • Ladar sensorsLadar sensors: - points
  • Magnetometric sensorsMagnetometric sensors: - points
  • Gravimetric sensorsGravimetric sensors: - points
  • Signature radiusSignature radius: 530 M
  • Scan resolutionScan resolution: 125 Mm
  • Scan speedScan speed: S


Structure and speed:
  • MassMass: 10010000 kg
  • VolumeVolume: 100100 m3
  • Cargo capacityCargo capacity: 235 m3
  • Maximum velocityMaximum velocity: 850
Speed:
  • Orbit Velocity Orbit Velocity 118
Capacitor:
  • Capacitor Capacity Capacitor Capacity 3800
  • Capacitor Recharge time Capacitor Recharge time 1500000
Targeting:
  • Disallows Assistance Disallows Assistance 1
Structure:
  • Structure Hitpoints Structure Hitpoints 15000
Turrets:
  • EM damage EM damage 22
  • Thermal damage Thermal damage 22
  • Accuracy falloff Accuracy falloff 10000
  • Turret Tracking Turret Tracking 0.0435
  • Rate of fire Rate of fire 5000
  • Optimal Range Optimal Range 45000
  • Signature Resolution Signature Resolution 400
  • Damage Modifier Damage Modifier 60
Entity Rewards:
  • Security Status Kill Amount Security Status Kill Amount 0.24

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