Obstruction Node
Description:
This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible.
Obstruction Node
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 60000 | 0.6525 |
0.6525 |
0.6525 |
0.6525 |
% |
Armor: | 90000 | 0.6525 |
0.6525 |
0.6525 |
0.6525 |
% |
* Threshold below which damage starts "bleeding" through to the lower level

Shield recharge time: 86400000 S
Obstruction Node
Fitting:
No data available.
Obstruction Node
Targeting:
-
Signature radius: 1000 m
Structure and speed:
Capacitor:
-
Capacitor Capacity 0
-
Capacitor Recharge time 0
Targeting:
-
Disallows Assistance 1
Structure:
-
Structure Hitpoints 30000
Entity Rewards:
-
Bounty 0