Drifter Battleship
Description:
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.
DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.
Threat level: Critical
DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.
Threat level: Critical
Drifter Battleship
defenses
| hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
|---|---|---|---|---|---|---|
| Shield: | 5000 | 0.51 |
0.51 |
0.51 |
0.8 |
1 % |
| Armor: | 17000 | 1 |
0.5 |
0.5 |
0.5 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 500000 S
Drifter Battleship
Fitting:
No data available.
Drifter Battleship
Targeting:
-
Max locked targets: 4
-
Max targeting range: n.a. M
-
Radar sensors: 500 points
-
Ladar sensors: 500 points
-
Magnetometric sensors: 500 points
-
Gravimetric sensors: 500 points
-
Signature radius: 400 M
-
Scan resolution: 360 Mm
-
Scan speed: S
Structure and speed:
-
Mass: 10900000 kg
-
Volume: 109000 m3
-
Cargo capacity: 120 m3
-
Maximum velocity: 3500
Speed and Travel:
-
Orbit Velocity
235
Capacitor:
-
Capacitor Capacity
7700
-
Capacitor Recharge time
1000000
Targeting:
-
Disallows Assistance
1
Structure:
-
Structure Hitpoints
15000
Turrets:
-
EM damage
80
-
Explosive damage
80
-
Kinetic damage
80
-
Thermal damage
80
-
Accuracy falloff
150000
-
Turret Tracking
0.06
-
Rate of fire
5000
-
Optimal Range
150000
-
Signature Resolution
20
-
Damage Modifier
16
EW - Warp Scrambling:
-
Warp Disruption Range
500000
-
Warp Scramble Strength
5
-
Damage Delay
3000
-
Maximum Velocity Bonus
-10
-
Security Status Kill Amount
0.2
-
Duration
5000
-
Neutralization Duration
10000
-
Neutralization Amount
60
-
Neutralization Optimal Range
40000

