Captive Fighting Arena
Description:
To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.
Captive Fighting Arena
Fitting:
No data available.
Captive Fighting Arena
Targeting:
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Signature radius: 1000 m
Structure and speed:
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Mass: 100000 kg
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Volume: 100000000 m3
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Cargo capacity: 10000 m3
Targeting:
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Disallows Assistance 1
Structure:
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Structure Hitpoints 15000
Shield:
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Shield Capacity 2000
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Shield recharge time 86400000
Armor:
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Armor Hitpoints 5000
Turrets:
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Accuracy falloff 0
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Turret Tracking 0
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Optimal Range 0
Entity Rewards:
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Security Status Kill Amount 0
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Missile Velocity Bonus 1.5
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Missile Flight Time Bonus 1.5