Caldari Navy Moa
				Description:
					The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly				
			Caldari Navy Moa
		defenses
| hitpoints | EM resistance | explosive resistance | kinetic resistance | thermal resistance | uniformity * | |
|---|---|---|---|---|---|---|
| Shield: | 1800 | 0.875  | 0.385  | 0.675  | 0.675  | 0.75 % | 
| Armor: | 1150 | 0.4  | 0.9  | 0.75  | 0.75  | 0.75 % | 
* Threshold below which damage starts "bleeding" through to the lower level
 
					Shield recharge time: 1000000 S
				Caldari Navy Moa
				Fitting:
No data available.
			Caldari Navy Moa
									Targeting:
- 
			 Max locked targets: 3 Max locked targets: 3
- 
			 Max targeting range: n.a. M Max targeting range: n.a. M
- 
			 Radar sensors: - points Radar sensors: - points
- 
			 Ladar sensors: - points Ladar sensors: - points
- 
			 Magnetometric sensors: - points Magnetometric sensors: - points
- 
			 Gravimetric sensors: 20 points Gravimetric sensors: 20 points
- 
			 Signature radius: 135 M Signature radius: 135 M
- 
			 Scan resolution: 275 Mm Scan resolution: 275 Mm
- 
			 Scan speed: 6000 S Scan speed: 6000 S
Structure and speed:
			- 
			 Mass: 10100000 kg Mass: 10100000 kg
- 
			 Volume: 101000 m3 Volume: 101000 m3
- 
			 Cargo capacity: 250 m3 Cargo capacity: 250 m3
- 
			 Maximum velocity: 350 Maximum velocity: 350
Speed and Travel:
						- 
	            	 Orbit Velocity
	                175 Orbit Velocity
	                175
Capacitor:
						- 
	            	 Capacitor Capacity
	                450 Capacitor Capacity
	                450
- 
	            	 Capacitor Recharge time
	                1000000 Capacitor Recharge time
	                1000000
Targeting:
						- 
	            	 Disallows Assistance
	                1 Disallows Assistance
	                1
Structure:
						- 
	            	 Structure Hitpoints
	                1200 Structure Hitpoints
	                1200
Turrets:
						- 
	            	 EM damage
	                0 EM damage
	                0
- 
	            	 Explosive damage
	                0 Explosive damage
	                0
- 
	            	 Kinetic damage
	                10 Kinetic damage
	                10
- 
	            	 Thermal damage
	                16 Thermal damage
	                16
- 
	            	 Accuracy falloff
	                12000 Accuracy falloff
	                12000
- 
	            	 Turret Tracking
	                0.0276 Turret Tracking
	                0.0276
- 
	            	 Rate of fire
	                2500 Rate of fire
	                2500
- 
	            	 Optimal Range
	                17500 Optimal Range
	                17500
- 
	            	 Signature Resolution
	                125 Signature Resolution
	                125
- 
	            	 Damage Modifier
	                4.32692 Damage Modifier
	                4.32692
AI:
						- 
	            	 Drone Tanking Modifier
	                0.7 Drone Tanking Modifier
	                0.7
- 
	            	 Ignore Drones Below This Size
	                50 Ignore Drones Below This Size
	                50
- 
	            	 Maximum Velocity Bonus
	                0 Maximum Velocity Bonus
	                0
- 
	            	 Missile Damage Bonus
	                1.15 Missile Damage Bonus
	                1.15
- 
	            	 Security Status Kill Amount
	                0 Security Status Kill Amount
	                0
- 
	            	 Rate of fire
	                16500 Rate of fire
	                16500
- 
	            	 Missile Velocity Bonus
	                1.5 Missile Velocity Bonus
	                1.5
- 
	            	 Missile Flight Time Bonus
	                1.5 Missile Flight Time Bonus
	                1.5


 
		 Race:
Race: