Blood Raider Slave Transport Ship
				Description:
					Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.				
			Blood Raider Slave Transport Ship
		defenses
| hitpoints | EM resistance | explosive resistance | kinetic resistance | thermal resistance | uniformity * | |
|---|---|---|---|---|---|---|
| Shield: | 700 | 1  | 0.4  | 0.6  | 0.8  | 0.75 % | 
| Armor: | 600 | 0.5  | 0.9  | 0.75  | 0.65  | % | 
* Threshold below which damage starts "bleeding" through to the lower level
 
					Shield recharge time: 500000 S
				Blood Raider Slave Transport Ship
				Fitting:
No data available.
			Blood Raider Slave Transport Ship
									Targeting:
- 
			 Max locked targets: 8 Max locked targets: 8
- 
			 Max targeting range: n.a. M Max targeting range: n.a. M
- 
			 Radar sensors: 18 points Radar sensors: 18 points
- 
			 Ladar sensors: - points Ladar sensors: - points
- 
			 Magnetometric sensors: - points Magnetometric sensors: - points
- 
			 Gravimetric sensors: - points Gravimetric sensors: - points
- 
			 Signature radius: 125 M Signature radius: 125 M
- 
			 Scan resolution: n.a. Mm Scan resolution: n.a. Mm
- 
			 Scan speed: 7250 S Scan speed: 7250 S
Structure and speed:
			- 
			 Mass: 112000000 kg Mass: 112000000 kg
- 
			 Volume: 1120000 m3 Volume: 1120000 m3
- 
			 Cargo capacity: 3200 m3 Cargo capacity: 3200 m3
- 
			 Maximum velocity: 200 Maximum velocity: 200
Speed and Travel:
						- 
	            	 Orbit Velocity
	                0 Orbit Velocity
	                0
Capacitor:
						- 
	            	 Capacitor Capacity
	                3600 Capacitor Capacity
	                3600
- 
	            	 Capacitor Recharge time
	                2500000 Capacitor Recharge time
	                2500000
Targeting:
						- 
	            	 Disallows Assistance
	                1 Disallows Assistance
	                1
Structure:
						- 
	            	 Structure Hitpoints
	                600 Structure Hitpoints
	                600
Turrets:
						- 
	            	 EM damage
	                8 EM damage
	                8
- 
	            	 Explosive damage
	                0 Explosive damage
	                0
- 
	            	 Kinetic damage
	                0 Kinetic damage
	                0
- 
	            	 Thermal damage
	                8 Thermal damage
	                8
- 
	            	 Accuracy falloff
	                11000 Accuracy falloff
	                11000
- 
	            	 Turret Tracking
	                0.0767857 Turret Tracking
	                0.0767857
- 
	            	 Rate of fire
	                4000 Rate of fire
	                4000
- 
	            	 Optimal Range
	                5000 Optimal Range
	                5000
- 
	            	 Signature Resolution
	                125 Signature Resolution
	                125
- 
	            	 Damage Modifier
	                0.9375 Damage Modifier
	                0.9375
AI:
						- 
	            	 Drone Tanking Modifier
	                0.7 Drone Tanking Modifier
	                0.7
- 
	            	 Ignore Drones Below This Size
	                50 Ignore Drones Below This Size
	                50
- 
	            	 Security Status Kill Amount
	                0.05 Security Status Kill Amount
	                0.05
- 
	            	 Bounty
	                25000 Bounty
	                25000
- 
	            	 Missile Velocity Bonus
	                1.5 Missile Velocity Bonus
	                1.5
- 
	            	 Missile Flight Time Bonus
	                1.5 Missile Flight Time Bonus
	                1.5


 
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