Blood Clone Soldier Trainer
Description:
With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations.
This Blood Raider pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Blood Raiders this mainly involves keeping up a steady supply of nourishing blood of the absolute highest quality, preferably tapped from capsuleers. Or children.
This Blood Raider pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Blood Raiders this mainly involves keeping up a steady supply of nourishing blood of the absolute highest quality, preferably tapped from capsuleers. Or children.
Blood Clone Soldier Trainer
defenses
| hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
|---|---|---|---|---|---|---|
| Shield: | 1200 | 0.2625 |
0.15 |
0.1875 |
0.225 |
0.75 % |
| Armor: | 1800 | 0.2625 |
0.15 |
0.1875 |
0.225 |
0.75 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1000000 S
Blood Clone Soldier Trainer
Fitting:
No data available.
Blood Clone Soldier Trainer
Targeting:
-
Max locked targets: 1
-
Max targeting range: n.a. M
-
Radar sensors: 33 points
-
Ladar sensors: - points
-
Magnetometric sensors: - points
-
Gravimetric sensors: - points
-
Signature radius: 90 M
-
Scan resolution: 240 Mm
-
Scan speed: S
Structure and speed:
-
Mass: 11800000 kg
-
Volume: 118000 m3
-
Cargo capacity: 235 m3
-
Maximum velocity: 460
Speed and Travel:
-
Orbit Velocity
160
Capacitor:
-
Capacitor Capacity
1050
-
Capacitor Recharge time
1000000
Targeting:
-
Disallows Assistance
1
Structure:
-
Structure Hitpoints
1500
Turrets:
-
EM damage
8
-
Thermal damage
8
-
Accuracy falloff
10000
-
Turret Tracking
0.072
-
Rate of fire
2500
-
Optimal Range
90000
-
Signature Resolution
125
-
Damage Modifier
5.625
AI:
-
Drone Tanking Modifier
0.7
-
Ignore Drones Below This Size
25
-
Maximum Range Multiplier
0.7
-
Tracking Speed Multiplier
0.7
-
Security Status Kill Amount
0.2
-
Bounty
1000000
-
Energy transfer amount
175

