EVE Online Ships

Termite II (fighters Heavy Fighter)

Termite II

  • RaceRace: Caldari
  • Tech levelTech level: 2
Termite II

Description:

Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Termite II

defenses

hitpoints EM
resistance
explosive
resistance
kinetic
resistance
thermal
resistance
uniformity *
Shield: 4158
1
1
0.85
0.7
1 %

* Threshold below which damage starts "bleeding" through to the lower level

shield Recharge Rate
Shield recharge time: 1000000 S
Termite II

Fitting:

No data available.
Termite II

Targeting:

  • Max locked targetsMax locked targets: 6
  • Max targeting rangeMax targeting range: 100000 M
  • Radar sensorsRadar sensors: - points
  • Ladar sensorsLadar sensors: - points
  • Magnetometric sensorsMagnetometric sensors: - points
  • Gravimetric sensorsGravimetric sensors: 8 points
  • Signature radiusSignature radius: 120 M
  • Scan resolutionScan resolution: 450 Mm
  • Scan speedScan speed: S


Structure and speed:
  • MassMass: 2000 kg
  • VolumeVolume: 2000 m3
  • Cargo capacityCargo capacity: 0 m3
  • Maximum velocityMaximum velocity: 523
  • Warp speedWarp speed: 1.5
  • Inertia modifierInertia modifier: 500
Required skills:
  • required skills 32339 4
  • required skills 23069 5
Structure:
  • Structure Hitpoints Structure Hitpoints 100
EW - Resistance:
  • Remote Logistics Impedance Remote Logistics Impedance 0
  • Remote Electronic Assistance Impedance Remote Electronic Assistance Impedance 0
  • Jump Range Jump Range 100000
  • Duration Duration 8000
  • Signature Radius Bonus Signature Radius Bonus 150
  • Squadron Size Squadron Size 6
  • Orbit Range Orbit Range 36000
  • Damage Multiplier Damage Multiplier 1
  • EM Damage (Per Fighter) EM Damage (Per Fighter) 0
  • Thermal Damage (Per Fighter) Thermal Damage (Per Fighter) 0
  • Kinetic Damage (Per Fighter) Kinetic Damage (Per Fighter) 309
  • Explosive Damage (Per Fighter) Explosive Damage (Per Fighter) 0
  • Rate of fire Rate of fire 8000
  • Explosion Radius Explosion Radius 570
  • Explosion Velocity Explosion Velocity 80
  • Optimal range Optimal range 36000
  • Accuracy Falloff Accuracy Falloff 12000
  • Duration Duration 60000
  • Refueling Duration Refueling Duration 2000
  • Meta Level Meta Level 5

Manufacturing

Base materials:

  • TritaniumTritanium: 486573
  • PyeritePyerite: 106971
  • MexallonMexallon: 47890
  • IsogenIsogen: 11558
  • NocxiumNocxium: 1840
  • ZydrineZydrine: 902
  • MegacyteMegacyte: 1246
  • Guidance SystemsGuidance Systems: 28
  • MorphiteMorphite: 24
  • Magpulse ThrusterMagpulse Thruster: 42
  • Gravimetric Sensor ClusterGravimetric Sensor Cluster: 18
  • Titanium Diborite Armor PlateTitanium Diborite Armor Plate: 72
  • Graviton Reactor UnitGraviton Reactor Unit: 48

Reprocessing

Materials:

  • TritaniumTritanium: 486573
  • PyeritePyerite: 106971
  • MexallonMexallon: 47890
  • IsogenIsogen: 11558
  • NocxiumNocxium: 1840
  • ZydrineZydrine: 902
  • MegacyteMegacyte: 1246
  • MorphiteMorphite: 24

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