Nighthawk
Description:
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Nighthawk
ship bonuses:
Command Ships bonuses (per skill level):
- 7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
- 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
- 3% bonus to Siege Warfare and Information Warfare Links effectiveness
- 7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage
- 4% bonus to all shield resistances
- Can use 3 Warfare Link modules simultaneously
Nighthawk
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 5500 | 1 |
0.5 |
0.3 |
0.2 |
0.75 % |
Armor: | 3200 | 0.5 |
0.9 |
0.375 |
0.1375 |
0.75 % |
Structure: | 3700 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 1400000 S
Nighthawk
Fitting:
- Powergrid output: 1000 MW
- CPU output: 560 Tf
- Calibration: 400 points
- Capacitor: 2812.5 GJ
- High slots: 7
- Med slots: 6
- Low slots: 4
- Turret hardpoints: 2
- Launcher hardpoints: 5
- Rig slots (size): 2 (Medium)
Nighthawk
Targeting:
- Max locked targets: 9
- Max targeting range: 80000 M
- Radar sensors: - points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: 24 points
- Signature radius: 285 M
- Scan resolution: 234 Mm
- Scan speed: 7500 S
Structure and speed:
- Mass: 13200000 kg
- Volume: 252000 m3
- Cargo capacity: 700 m3
- Maximum velocity: 150
- Inertia modifier: 0.65
Required skills:
- 33096 5
- 23950 1
Recommended certificates:
- Armor Reinforcement
- Core Spaceship Operation
- Gravimetric Target Management
- Information Command Bursts
- Light Drones
- Medium Missiles
- Navigation
- Shield Tanking
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 4
Capacitor:
- Capacitor Capacity 2812.5
- Capacitor Recharge time 625000
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 25
- Drone Capacity 25
Heat:
- Heat Attenuation 0.79
- Power Load 0
- Cargo Scan Resistance 0
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Maximum Active Command Relays 1
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 300
- Morphite: 300
- Magpulse Thruster: 120
- Gravimetric Sensor Cluster: 450
- Quantum Microprocessor: 1800
- Titanium Diborite Armor Plate: 11250
- Graviton Reactor Unit: 60
- Scalar Capacitor Unit: 975
- Sustained Shield Emitter: 570
Manufacturing
Blueprint details:
- Blueprint: Nighthawk Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- R.A.M.- Starship Tech: 15
- Drake: 1
Manufacturing
Skills needed:
- Industry: 5
- Advanced Medium Ship Construction: 5
- Mechanical Engineering: 2
- Caldari Starship Engineering: 2
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 300