Harbinger
Description:
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
Harbinger
ship bonuses:
Amarr Battlecruiser bonuses (per skill level):
- 10% reduction in Medium Energy Turret activation cost
- 10% bonus to Medium Energy Turret damage
- Can fit Warfare Link modules
- 25% bonus to Medium Energy Turret optimal range and falloff
Structure and speed:
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Mass: 15500000 kg
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Volume: 234000 m3
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Cargo capacity: 375 m3
Recommended certificates:
- Armor Tanking
- Armored Command Bursts
- Core Spaceship Operation
- Medium Drones
- Medium Energy Turret
- Navigation
- Radar Target Management
- Shield Reinforcement
- Tackling
Manufacturing
Base materials:
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Tritanium: 2800000
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Pyerite: 1000000
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Mexallon: 180000
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Isogen: 20000
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Nocxium: 8000
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Zydrine: 2000
-
Megacyte: 400
Manufacturing
Blueprint details:
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Blueprint: Harbinger Blueprint
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Tech level: 1
Manufacturing
Extra materials:
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Tritanium: 6164
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Pyerite: 2799
-
Zydrine: 46
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Megacyte: 30
Manufacturing
Skills needed:
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Industry: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
-
Tritanium: 2800000
-
Pyerite: 1000000
-
Mexallon: 180000
-
Isogen: 20000
-
Nocxium: 8000
-
Zydrine: 2000
-
Megacyte: 400
-
Morphite: 0