Curse
Description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Curse
ship bonuses:
Amarr Cruiser bonuses (per skill level):
- 7.5% bonus to Tracking Disruptor effectiveness
- 10% bonus to Drone hitpoints and damage
- 40% bonus to Energy Vampire and Energy Neutralizer transfer range
- 20% bonus to Energy Vampire and Energy Neutralizer transfer amount
- Cannot be detected by directional scanners
Structure and speed:
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Mass: 11810000 kg
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Volume: 120000 m3
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Cargo capacity: 345 m3
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Medium Drones
- Navigation
- Radar Target Management
- Shield Reinforcement
- Tracking Disruption
Manufacturing
Base materials:
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Construction Blocks: 75
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Morphite: 150
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Fusion Thruster: 60
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Radar Sensor Cluster: 495
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Nanoelectrical Microprocessor: 1800
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Tungsten Carbide Armor Plate: 3750
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Antimatter Reactor Unit: 30
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Tesseract Capacitor Unit: 375
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Linear Shield Emitter: 300
Manufacturing
Blueprint details:
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Blueprint: Curse Blueprint
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Tech level: 2
Manufacturing
Extra materials:
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Arbitrator: 1
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R.A.M.- Starship Tech: 12
Manufacturing
Skills needed:
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Industry: 5
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Advanced Medium Ship Construction: 4
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Amarr Starship Engineering: 1
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Mechanical Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
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Tritanium: 0
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Pyerite: 0
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Mexallon: 0
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Isogen: 0
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Nocxium: 0
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Zydrine: 0
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Megacyte: 0
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Morphite: 150