Crusader
Description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Crusader
ship bonuses:
Amarr Frigate bonuses (per skill level):
- 10% reduction in Small Energy Turret activation cost
- 5% bonus to Small Energy Turret damage
- 15% reduction in Microwarpdrive signature radius penalty
- 7.5% bonus to Small Energy Turret tracking speed
- 80% reduction in Propulsion Jamming systems activation cost
- Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Crusader
defenses
hitpoints | EM resistance |
explosive resistance |
kinetic resistance |
thermal resistance |
uniformity * | |
---|---|---|---|---|---|---|
Shield: | 225 | 1 |
0.4 |
0.6 |
0.8 |
0.75 % |
Armor: | 575 | 0.5 |
0.7 |
0.75 |
0.65 |
0.75 % |
Structure: | 525 | 0.67 |
0.67 |
0.67 |
0.67 |
1 % |
* Threshold below which damage starts "bleeding" through to the lower level
Shield recharge time: 625000 S
Crusader
Fitting:
- Powergrid output: 48 MW
- CPU output: 145 Tf
- Calibration: 400 points
- Capacitor: 415 GJ
- High slots: 4
- Med slots: 2
- Low slots: 4
- Turret hardpoints: 4
- Launcher hardpoints: 0
- Rig slots (size): 2 (Small)
Crusader
Targeting:
- Max locked targets: 5
- Max targeting range: 25000 M
- Radar sensors: 10 points
- Ladar sensors: - points
- Magnetometric sensors: - points
- Gravimetric sensors: - points
- Signature radius: 32 M
- Scan resolution: 975 Mm
- Scan speed: 2000 S
Structure and speed:
- Mass: 1050000 kg
- Volume: 28100 m3
- Cargo capacity: 90 m3
- Maximum velocity: 455
- Inertia modifier: 3.2
Required skills:
- 3331 5
- 12092 1
Recommended certificates:
- Armor Tanking
- Core Spaceship Operation
- Navigation
- Radar Target Management
- Shield Reinforcement
- Small Energy Turret
- Tackling
Speed and Travel:
- Ship Warp Speed 1
- Warp Speed Multiplier 8
Capacitor:
- Capacitor Capacity 415
- Capacitor Recharge time 311250
Fitting:
- Rig Slots 2
Drones:
- Drone Bandwidth 0
- Drone Capacity 0
Heat:
- Heat Attenuation 0.63
- Power Load 0
- Cargo Scan Resistance 0
- Overheat Bonus 100
- Capacitor Warfare Resistance 1
- Weapon Disruption Resistance 1
- Stasis Webifier Resistance 1
- Item Damage 0
- Meta Level 5
Manufacturing
Base materials:
- Construction Blocks: 15
- Morphite: 8
- Fusion Thruster: 45
- Radar Sensor Cluster: 30
- Nanoelectrical Microprocessor: 120
- Tungsten Carbide Armor Plate: 450
- Antimatter Reactor Unit: 5
- Tesseract Capacitor Unit: 75
- Linear Shield Emitter: 23
Manufacturing
Blueprint details:
- Blueprint: Crusader Blueprint
- Tech level: 2
Manufacturing
Extra materials:
- Executioner: 1
- R.A.M.- Starship Tech: 1
Manufacturing
Skills needed:
- Industry: 5
- Advanced Small Ship Construction: 2
- Amarr Starship Engineering: 1
- Mechanical Engineering: 1
Fuzzwork blueprint calculator
Reprocessing
Materials:
- Tritanium: 0
- Pyerite: 0
- Mexallon: 0
- Isogen: 0
- Nocxium: 0
- Zydrine: 0
- Megacyte: 0
- Morphite: 8