EVE Online Ships

Coercer Navy Issue (Amarr navy Destroyer)

Coercer Navy Issue

  • RaceRace: Amarr
  • Tech levelTech level: 1
  • Base priceBase price: 800,000 ISK
Coercer Navy Issue

Description:

Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.

Coercer Navy Issue

defenses

hitpoints EM
resistance
explosive
resistance
kinetic
resistance
thermal
resistance
uniformity *
Shield: 1050
1
0.5
0.6
0.8
0.75 %
Armor: 1350
0.5
0.8
0.75
0.65
0.75 %
Structure: 1200
0.67
0.67
0.67
0.67
1 %

* Threshold below which damage starts "bleeding" through to the lower level

shield Recharge Rate
Shield recharge time: 625000 S
Coercer Navy Issue

Fitting:

  • Powergrid outputPowergrid output: 73 MW
  • CPU outputCPU output: 172 Tf
  • CalibrationCalibration: 400 points
  • CapacitorCapacitor: 700 GJ
  • High slotsHigh slots: 7
  • Med slotsMed slots: 2
  • Low slotsLow slots: 4
  • Turret hardpointsTurret hardpoints: 6
  • Launcher hardpointsLauncher hardpoints: 0
  • Rig slots (size)Rig slots (size): 3 (Small)
Coercer Navy Issue

Targeting:

  • Max locked targetsMax locked targets: 7
  • Max targeting rangeMax targeting range: 34000 M
  • Radar sensorsRadar sensors: 11 points
  • Ladar sensorsLadar sensors: - points
  • Magnetometric sensorsMagnetometric sensors: - points
  • Gravimetric sensorsGravimetric sensors: - points
  • Signature radiusSignature radius: 65 M
  • Scan resolutionScan resolution: 475 Mm
  • Scan speedScan speed: 5000 S


Structure and speed:
  • MassMass: 1650000 kg
  • VolumeVolume: 47000 m3
  • Cargo capacityCargo capacity: 375 m3
  • Maximum velocityMaximum velocity: 260
  • Inertia modifierInertia modifier: 2.78
Required skills:
  • required skills 33091 2
Recommended certificates:
  • Armor Tanking
  • Core Spaceship Operation
  • Navigation
  • Radar Target Management
  • Shield Reinforcement
  • Small Energy Turret
  • Tackling
Speed and Travel:
  • Ship Warp Speed Ship Warp Speed 1
  • Warp Speed Multiplier Warp Speed Multiplier 4.5
Capacitor:
  • Capacitor Capacity Capacitor Capacity 700
  • Capacitor Recharge time Capacitor Recharge time 370000
Fitting:
  • Rig Slots Rig Slots 3
Drones:
  • Drone Bandwidth Drone Bandwidth 0
  • Drone Capacity Drone Capacity 0
Heat:
  • Heat Attenuation Heat Attenuation 0.79
  • Power Load Power Load 0
  • Cargo Scan Resistance Cargo Scan Resistance 0
  • Capacitor Warfare Resistance Capacitor Warfare Resistance 1
  • Weapon Disruption Resistance Weapon Disruption Resistance 1
  • Stasis Webifier Resistance Stasis Webifier Resistance 1
  • Item Damage Item Damage 0
  • Meta Level Meta Level 0

Manufacturing

Base materials:

  • TritaniumTritanium: 80000
  • PyeritePyerite: 15000
  • MexallonMexallon: 5000
  • IsogenIsogen: 1000
  • NocxiumNocxium: 30
  • ZydrineZydrine: 20
  • Auto-Integrity Preservation SealAuto-Integrity Preservation Seal: 10
  • Life Support Backup UnitLife Support Backup Unit: 5

Reprocessing

Materials:

  • TritaniumTritanium: 80000
  • PyeritePyerite: 15000
  • MexallonMexallon: 5000
  • IsogenIsogen: 1000
  • NocxiumNocxium: 30
  • ZydrineZydrine: 20
  • MegacyteMegacyte: 0
  • MorphiteMorphite: 0

More on EVE Online Ships