Apostle (Amarr Empire Force Auxiliary)

EVE Online ships screenshots: 1475


  • mass
    1310000000 kg
  • volume
    18135000 m3
  • capacity
    2175 m3
  • techLevel
    tech level
  • maxVelocity
    Maximum Velocity
    80 m/sec
  • agility
    Inertia Modifier
    0.042 x
  • warpSpeed
    Warp Speed
    1.5 x

"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20

Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions.

From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.

Amarr Carrier Bonus (per skill level):
  • 5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount
  • 4% bonus to all armor resistances
  • 5% bonus to maximum capacitor pool
Role Bonus:
  • Can use 3 Warfare Link modules simultaneously
  • 1% bonus to Armored Warfare and Information Warfare Links effectiveness
  • 50% reduction in CPU requirements for Warfare Links
  • Can fit Triage modules

Apostle defences

hitpoints EM
uniformity *
shield iconShield 62000 HP
0 %
50 %
40 %
20 %
25 %
armor iconArmor 114500 HP
50 %
20 %
25 %
35 %
25 %
structure iconStructure 124000 HP
* Threshold below which damage starts "bleeding" through to the lower level
shield Recharge Rate
Shield recharge time: 1.5e+07 S

Apostle fitting

capacitor slots hardpoints
calibration capacity recharge time high med low turrets launchers
powerOutput825000 MW cpuOutput675 Tf upgradeCapacity400 points capacitorCapacity75000 GJ rechargeRate5e+06 S hiSlots6 medSlots4 lowSlots7 turretSlotsLeft0 launcherSlotsLeft0

Rig slots (size): 3 (Extra large)
Upgrade hardpoints: 3 hardpoints

Apostle targeting

max locked
max targeting
Radar Ladar Magnetometric Gravimetric signature
maxLockedTargets7 maxTargetRange110000 M scanRadarStrength62 points scanLadarStrength0 points scanMagnetometricStrength0 points scanGravimetricStrength0 points signatureRadius10500 M scanResolution60 Mm scanSpeed6750 S

Apostle ship attributes

  • Drones

  • droneBandwidth
    Drone Bandwidth
    125 Mbit/sec
  • droneCapacity
    Drone Capacity
    600 m3 This defines the total capacity of drones allowed in the drone bay of the ship
  • Required Skills

  • requiredSkill1
    Primary Skill required
    Capital Ships The type ID of the skill that is required.
  • requiredSkill2
    Secondary Skill required
    Amarr Carrier The type ID of the skill that is required.
  • requiredSkill1Level
    required Skill1 Level
    1 Required skill level for skill 1
  • requiredSkill2Level
    required Skill2 Level
    1 Required skill level for skill 2
  • Miscellaneous

  • heatAttenuationHi
    Heat Attenuation
  • baseWarpSpeed
    Ship Warp Speed
    1 Just for the UI to display the ship warp speed.
  • powerLoad
    Power Load
    0 MW Current load of power core
  • isCapitalSize
    Capital Sized Vessel
  • disallowInHighSec
    Banned in High Sec Space
    1 1=True 0=False Security status restriction, preventing ships from entering high sec and modules from being activated.
  • gateScrambleStatus
    Gate Scramble Status
    0 If greater than zero than the ship cannot activate gates. Set this to 0 on a type if you want it to be gate scramble-able.
  • maxGangModules
    Maximum Active Command Relays
    1 +
  • metaLevel
    Meta Level
    0 Level The ranking of the module within its tech level
  • maxOperationalDistance
    Maximum Operational Distance
    5000 m The maximum distance at which the object can be used.
  • maxOperationalUsers
    Maximum Concurrent Operational Users
    10 The maximum number of users that can be present within the operational range of the structure for it to be capable of operation.
  • canJump
    Onboard Jump Drive
    yes 1 = ship can use jump drive
  • jumpDriveConsumptionType
    Jump Drive Fuel Need
    Helium Isotopes Type that is used for consumption from cargo hold when activating jump drive operation.
  • jumpDriveRange
    Maximum Jump Range
    3.5 ly Range in light years the ship can maximum jump to.
  • jumpDriveConsumptionAmount
    Jump Drive Consumption Amount
    1500 units Number of units it consumes per light year.
  • jumpDriveCapacitorNeed
    Jump Drive Capacitor Need
    0.95 % Minimum capacitor need for jump drive operation from full capacitor in modifier%.
  • Hangars & Bays

  • specialFuelBayCapacity
    Fuel Bay Capacity
    3000 m3 special fuel bay capacity
  • unknown

  • entosisDurationMultiplier
    entosis Duration Multiplier
  • EW - Resistance

  • energyWarfareResistance
    Capacitor Warfare Resistance
    1 % Resistance against Energy Neutralizing and Nosferatu
  • sensorDampenerResistance
    Sensor Warfare Resistance
    1 % Resistance against Remote Sensor Dampeners.
  • weaponDisruptionResistance
    Weapon Disruption Resistance
    1 % Resistance against Remote Weapon Disruptors.
  • targetPainterResistance
    Target Painter Resistance
    1 % Resistance against Target Painters
  • stasisWebifierResistance
    Stasis Webifier Resistance
    1 % Resistance against Stasis Webifiers
  • remoteRepairImpedance
    Remote Logistics Impedance
    1 % Impedance against Remote Repair (shield, armor, hull and energy).
  • remoteAssistanceImpedance
    Remote Electronic Assistance Impedance
    1 % Impedance against Remote assistance (sensor boosters, tracking computers and ECCM).
  • Fighter Attributes

  • fighterAbilityAntiCapitalMissileResistance
    fighter Ability Anti Capital Missile Resistance
    1 %
  • fighterAbilityKamikazeResistance
    fighter Ability Kamikaze Resistance
    1 %
  • unknown

  • jumpDriveDuration
    jump Drive Duration
    300000 The amount of time before the ship actually jumps.
  • advancedCapitalAgility
    advanced Capital Agility
  • Hangars & Bays

  • hasShipMaintenanceBay
    has Ship Maintenance Bay
    yes Indicates whether a ship type has a ship maintenance bay.
  • shipMaintenanceBayCapacity
    Ship Maintenance Bay Capacity
    1e+06 m3 The capacity of the hangar in a ship.
  • hasFleetHangars
    has Fleet Hangars
    yes Whether this ship has fleet hangars.
  • fleetHangarCapacity
    Fleet Hangar Capacity
    10000 m3 The capacity of the fleet hangar.
This website uses cookies to offer a better experience. By browsing this website, you agree to use our cookies. More info | Dismiss