EVE Online Ships

Apostle (Amarr Empire Force Auxiliary)


tech level Tech level 1
mass Mass 1310000000 kg
volume Volume 18135000 m3
capacity Capacity 2175 m3
Maximum Velocity Maximum velocity 80 m/sec
Warp Speed Warp speed 1.5 x
Inertia Modifier Inertia modifier 0.042 x
"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20

Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions.

From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.
Amarr Carrier Bonus (per skill level):
  • 5% bonus to Remote Capacitor Transmitter and Remote Armor Repairer amount
  • 4% bonus to all armor resistances
  • 5% bonus to maximum capacitor pool
Role Bonus:
  • Can use 3 Warfare Link modules simultaneously
  • 1% bonus to Armored Warfare and Information Warfare Links effectiveness
  • 50% reduction in CPU requirements for Warfare Links
  • Can fit Triage modules

Apostle defenses

hitpoints EM
uniformity *
Shield: 62000 HP
0 %
50 %
40 %
20 %
25 %
Armor: 114500 HP
50 %
20 %
25 %
35 %
25 %
Structure: 124000 HP
* Threshold below which damage starts "bleeding" through to the lower level
shield Recharge Rate
Shield recharge time: 1.5e+07 S

Apostle fitting

capacitor slots hardpoints
calibration capacity recharge time high med low turrets launchers
power Output825000 MW cpu Output675 Tf upgrade Capacity400 points capacitor Capacity75000 GJ recharge Rate5e+06 S hi Slots6 med Slots4 low Slots7 turret Slots Left0 launcher Slots Left0
rig Slots
Rig slots (size): 3 (Extra large)
upgrade Slots Left
Upgrade hardpoints: 3 hardpoints

Apostle targeting

max locked
max targeting
Radar Ladar Magnetometric Gravimetric signature
maxLockedTargets7 maxTargetRange110000 M scanRadarStrength62 points scanLadarStrength points scanMagnetometricStrength points scanGravimetricStrength points signatureRadius10500 M scanResolution60 Mm scanSpeed6750 S

Apostle ship attributes

  • Drones

  • Drone Bandwidth
    125 Mbit/sec
  • Drone Capacity
    600 m3 This defines the total capacity of drones allowed in the drone bay of the ship
  • Required Skills

  • Primary Skill required
    Capital Ships The type ID of the skill that is required.
  • Secondary Skill required
    Amarr Carrier The type ID of the skill that is required.
  • required Skill1 Level
    1 Required skill level for skill 1
  • required Skill2 Level
    1 Required skill level for skill 2
  • Miscellaneous

  • Heat Attenuation
  • Ship Warp Speed
    1 Just for the UI to display the ship warp speed.
  • Power Load
    0 MW Current load of power core
  • Capital Sized Vessel
  • Banned in High Sec Space
    1 1=True 0=False Security status restriction, preventing ships from entering high sec and modules from being activated.
  • Gate Scramble Status
    0 If greater than zero than the ship cannot activate gates. Set this to 0 on a type if you want it to be gate scramble-able.
  • Maximum Active Command Relays
    1 +
  • Meta Level
    0 Level The ranking of the module within its tech level
  • Maximum Operational Distance
    5000 m The maximum distance at which the object can be used.
  • Maximum Concurrent Operational Users
    10 The maximum number of users that can be present within the operational range of the structure for it to be capable of operation.
  • Onboard Jump Drive
    yes 1 = ship can use jump drive
  • Jump Drive Fuel Need
    Helium Isotopes Type that is used for consumption from cargo hold when activating jump drive operation.
  • Maximum Jump Range
    3.5 ly Range in light years the ship can maximum jump to.
  • Jump Drive Consumption Amount
    1500 units Number of units it consumes per light year.
  • Jump Drive Capacitor Need
    0.95 % Minimum capacitor need for jump drive operation from full capacitor in modifier%.
  • Hangars & Bays

  • Fuel Bay Capacity
    3000 m3 special fuel bay capacity
  • unknown

  • entosis Duration Multiplier
  • EW - Resistance

  • Capacitor Warfare Resistance
    1 % Resistance against Energy Neutralizing and Nosferatu
  • Sensor Warfare Resistance
    1 % Resistance against Remote Sensor Dampeners.
  • Weapon Disruption Resistance
    1 % Resistance against Remote Weapon Disruptors.
  • Target Painter Resistance
    1 % Resistance against Target Painters
  • Stasis Webifier Resistance
    1 % Resistance against Stasis Webifiers
  • Remote Logistics Impedance
    1 % Impedance against Remote Repair (shield, armor, hull and energy).
  • Remote Electronic Assistance Impedance
    1 % Impedance against Remote assistance (sensor boosters, tracking computers and ECCM).
  • Fighter Attributes

  • fighter Ability Anti Capital Missile Resistance
    1 %
  • fighter Ability Kamikaze Resistance
    1 %
  • unknown

  • jump Drive Duration
    300000 The amount of time before the ship actually jumps.
  • advanced Capital Agility
  • Hangars & Bays

  • has Ship Maintenance Bay
    yes Indicates whether a ship type has a ship maintenance bay.
  • Ship Maintenance Bay Capacity
    1e+06 m3 The capacity of the hangar in a ship.
  • has Fleet Hangars
    yes Whether this ship has fleet hangars.
  • Fleet Hangar Capacity
    10000 m3 The capacity of the fleet hangar.

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